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Text File  |  1999-03-04  |  18KB  |  954 lines

  1.  
  2. /////////////////////////////////////////
  3. // CONSOLE SKIN by New Software Xperts //
  4. /////////////////////////////////////////
  5.  
  6.  
  7. // DEFINE //
  8.  
  9. #DEFINE VERSION  10
  10. #DEFINE LANGUAGE KOREAN
  11.  
  12. // OBJECT //
  13.  
  14. OBJECT CONSOLE : WINDOW
  15. {
  16.     TYPE = MAIN|ACCEPTFILES|CANSIZE|FREETILE|CANFULLSCREEN|CANMOVE|SAVE;
  17.     BITMAP_DEFAULT = background.bmp;
  18.  
  19.     FULLSCREEN = 640,480;
  20.     LEFT   = 100;
  21.     TOP    = 100;
  22.  
  23.     MINIMUMWIDTH   = 480;
  24.     MINIMUMHEIGHT  = 480;
  25.     WIDTH   = 640;
  26.     HEIGHT  = 480;
  27.  
  28.     CURSOR         = gold.cur;
  29.     ICON = Soritong.ico;
  30.  
  31.  
  32.     ////////////////////////
  33.     // SYSTEM BUTTONS
  34.     ////////////////////////
  35.  
  36.     OBJECT bWin : BUTTON
  37.     {
  38.         TYPE = ALIGNB;
  39.         FUNCTION = POPUP;
  40.         POPUP = WINDOW;
  41.         HELP = Window_Option_Button;
  42.  
  43.                 BITMAP_STATE_A = b_win.bmp;
  44.                 BITMAP_STATE_B = b_win_p.bmp;
  45.  
  46.         LEFT   = 584;
  47.         TOP    = 5;
  48.         WIDTH  = FIT;
  49.         HEIGHT = FIT;
  50.     }
  51.  
  52.     OBJECT bMinimize : BUTTON
  53.     {
  54.         TYPE = ALIGNB;
  55.         FUNCTION = MINIMIZE;
  56.         HELP = Minimize_Window;
  57.  
  58.                 BITMAP_STATE_A = b_min.bmp;
  59.                 BITMAP_STATE_B = b_min_p.bmp;
  60.  
  61.         LEFT   = 602;
  62.         TOP    = 5;
  63.         WIDTH  = FIT;
  64.         HEIGHT = FIT;
  65.     }
  66.  
  67.     OBJECT bClose : BUTTON
  68.     {
  69.         TYPE = ALIGNB;
  70.         FUNCTION = CLOSE;
  71.         HELP = Close_Window;
  72.  
  73.                 BITMAP_DEFAULT = b_close.bmp;
  74.                 BITMAP_ACTION = b_close_p.bmp;
  75.  
  76.         LEFT   = 620;
  77.         TOP    = 5;
  78.         WIDTH  = FIT;
  79.         HEIGHT = FIT;
  80.     }
  81.  
  82.     OBJECT bLogo : BUTTON
  83.     {
  84.         TYPE = ALIGND;
  85.         FUNCTION = POPUP;
  86.         POPUP = SYSTEM;
  87.         HELP = System_Menu;
  88.  
  89.                 BITMAP_DEFAULT = b_logo.bmp;
  90.                 BITMAP_ACTION = b_logo.bmp;
  91.  
  92.         LEFT   = 13;
  93.         TOP    = 458;
  94.         WIDTH  = FIT;
  95.         HEIGHT = FIT;
  96.     }
  97.  
  98.     ///////////////////////
  99.     //  PLAY BUTTONS
  100.     ///////////////////////
  101.  
  102.     OBJECT dTime : DISPLAY
  103.     {
  104.         TYPE = TIME;
  105.         HELP = Time_Display;
  106.  
  107.         BITMAP_DEFAULT = numbers.bmp;
  108.  
  109.         GAP_A = 2;
  110.         GAP_B = 4;
  111.  
  112.         LEFT   = 25;
  113.         TOP    = 16;
  114.         WIDTH  = 50;
  115.         HEIGHT = 15;
  116.     }
  117.  
  118.     OBJECT dSong : DISPLAY
  119.     {
  120.         TYPE = TEXT|CENTERJUSTIFY|ALIGNAB;
  121.         HELP = Main_Display;
  122.  
  123.         FONT_NAME  = ▒├╝¡;
  124.         FONT_COLOR = 50,50,50;
  125.         FONT_SIZE  = 12;
  126.         BRUSH_COLOR = 176,176,176;
  127.         PEN_COLOR = 176,176,176;
  128.  
  129.         LEFT   = 85;
  130.         TOP    = 16;
  131.         WIDTH  = 460;
  132.         HEIGHT = 13;
  133.     }
  134.  
  135.     OBJECT bPrev : BUTTON
  136.     {
  137.         TYPE        = ALIGND;
  138.         FUNCTION    = PREVSONG;
  139.         HELP = Previous_Song;
  140.  
  141.         BITMAP_DEFAULT = b_pre.bmp;
  142.         BITMAP_ACTION  = b_pre_p.bmp;
  143.  
  144.         LEFT           = 50;
  145.         TOP            = 449;
  146.         WIDTH          = FIT;
  147.         HEIGHT         = FIT;
  148.     }
  149.  
  150.     OBJECT bStop : BUTTON
  151.     {
  152.         TYPE           = ALIGND;
  153.         FUNCTION       = STOP;
  154.         HELP = Stop;
  155.  
  156.         BITMAP_DEFAULT = b_stop.bmp;
  157.         BITMAP_ACTION  = b_stop_p.bmp;
  158.  
  159.         LEFT           = 70;
  160.         TOP            = 449;
  161.         WIDTH          = FIT;
  162.         HEIGHT         = FIT;
  163.     }
  164.  
  165.     OBJECT bPlay : BUTTON
  166.     {
  167.         TYPE        = ALIGND;
  168.         FUNCTION    = PLAY;
  169.         HELP = Play_/_Pause;
  170.  
  171.         BITMAP_DEFAULT    = b_play.bmp;
  172.         BITMAP_ACTION    = b_play_p.bmp;
  173.  
  174.         LEFT           = 90;
  175.         TOP            = 449;
  176.         WIDTH          = FIT;
  177.         HEIGHT         = FIT;
  178.     }
  179.  
  180.     OBJECT bNext : BUTTON
  181.     {
  182.         TYPE         = ALIGND;
  183.         FUNCTION           = NEXTSONG;
  184.         HELP = Next_Song;
  185.  
  186.         BITMAP_DEFAULT = b_next.bmp;
  187.         BITMAP_ACTION  = b_next_p.bmp;
  188.  
  189.         LEFT           = 110;
  190.         TOP            = 449;
  191.         WIDTH          = FIT;
  192.         HEIGHT         = FIT;
  193.     }
  194.  
  195.     OBJECT bOpen : BUTTON
  196.     {
  197.         TYPE         = ALIGND;
  198.         FUNCTION    = OPENFILE;
  199.         HELP = Open_Files_/_Directory;
  200.  
  201.         BITMAP_STATE_A = b_open.bmp;
  202.         BITMAP_STATE_B = b_open_p.bmp;
  203.  
  204.         LEFT   = 140;
  205.         TOP    = 449;
  206.         WIDTH  = FIT;
  207.         HEIGHT = FIT;
  208.     }
  209.  
  210.     OBJECT bRepeat : BUTTON
  211.     {
  212.         TYPE         = TRIPLESTATEBUTTON|ALIGND;
  213.         FUNCTION           = REPEATSTATE;
  214.         HELP = Repeat_-_None/Single/All;
  215.  
  216.         BITMAP_STATE_A = b_repeat.bmp;
  217.         BITMAP_STATE_B = b_repeat_s.bmp;
  218.         BITMAP_STATE_C = b_repeat_a.bmp;
  219.  
  220.         LEFT   = 170;
  221.         TOP    = 449;
  222.         WIDTH  = FIT;
  223.         HEIGHT = FIT;
  224.     }
  225.  
  226.     OBJECT bShuffle : BUTTON
  227.     {
  228.         TYPE     = DOUBLESTATEBUTTON|ALIGND;
  229.         FUNCTION = SHUFFLESTATE;
  230.         HELP = Shuffle_On/Off;
  231.  
  232.         BITMAP_STATE_A = b_shuffle.bmp;
  233.         BITMAP_STATE_B = b_shuffle_p.bmp;
  234.  
  235.         LEFT   = 190;
  236.         TOP    = 449;
  237.         WIDTH  = FIT;
  238.         HEIGHT = FIT;
  239.     }
  240.  
  241.     OBJECT bSongControl : BUTTON
  242.     {
  243.         TYPE     = ALIGND;
  244.         FUNCTION = POPUP;
  245.         POPUP    = SONGCONTROL;
  246.         HELP = Song_Control;
  247.  
  248.         BITMAP_STATE_A = b_songcontrol.bmp;
  249.         BITMAP_STATE_B = b_songcontrol_p.bmp;
  250.  
  251.         LEFT   = 220;
  252.         TOP    = 449;
  253.         WIDTH  = FIT;
  254.         HEIGHT = FIT;
  255.     }
  256.  
  257.     OBJECT bSoundControl : BUTTON
  258.     {
  259.         TYPE     = ALIGND;
  260.         FUNCTION = POPUP;
  261.         POPUP    = SOUNDCONTROL;
  262.         HELP = Sound_Control;
  263.  
  264.         BITMAP_STATE_A = b_soundcontrol.bmp;
  265.         BITMAP_STATE_B = b_soundcontrol_p.bmp;
  266.  
  267.         LEFT   = 240;
  268.         TOP    = 449;
  269.         WIDTH  = FIT;
  270.         HEIGHT = FIT;
  271.     }
  272.  
  273.     OBJECT bHelp : BUTTON
  274.     {
  275.         TYPE     = DOUBLESTATEBUTTON|ALIGNC;
  276.         FUNCTION = HELPSTATE;
  277.         HELP = Help_On/Off;
  278.  
  279.         BITMAP_STATE_A = b_help.bmp;
  280.         BITMAP_STATE_B = b_help_p.bmp;
  281.  
  282.         LEFT   = 600;
  283.         TOP    = 449;
  284.         WIDTH  = FIT;
  285.         HEIGHT = FIT;
  286.     }
  287.  
  288.     ///////////////////
  289.     // GROUP BUTTONS //
  290.     ///////////////////
  291.  
  292.     OBJECT pPanelSelector : PANEL
  293.     {
  294.         TYPE = BITMAP;
  295.  
  296.                 BITMAP_DEFAULT = background_panelselector.bmp;
  297.  
  298.         LEFT   = 11;
  299.         TOP    = 35;
  300.         WIDTH  = FIT;
  301.         HEIGHT = FIT;
  302.     }
  303.  
  304.     /////////////////////
  305.     // Panel: Playlist //
  306.     /////////////////////
  307.  
  308.     OBJECT pPlaylist : PANEL
  309.     {
  310.         TYPE = ALIGNABCD|FREETILE;
  311.         //BRUSH_COLOR = 176,176,176;
  312.         //PEN_COLOR = 176,176,176;
  313.  
  314.                 BITMAP_DEFAULT = p_section.bmp;
  315.  
  316.         // VISIBLE = FALSE;
  317.  
  318.         LEFT   = 250;
  319.         TOP    = 62;
  320.         WIDTH  = 369;
  321.         HEIGHT = 183;
  322.  
  323.         OBJECT tPlaylist : PLAYLIST
  324.         {
  325.             TYPE = ALIGNABCD;
  326.             TARGET = CONSOLE.pPlaylist.pPlaylistScroll.sPlaylistScroll;
  327.  
  328.                 FONT_NAME  = ▒├╝¡;
  329.             FONT_COLOR = 44,44,53;
  330.                 FONT_SIZE  = 12;
  331.             BRUSH_COLOR = 176,176,176;
  332.             PEN_COLOR = 176,176,176;
  333.  
  334.             COLOR_ACTIVE = 255,255,255;
  335.  
  336.             LEFT   = 5;
  337.             TOP    = 5;
  338.             WIDTH  = 336;
  339.             HEIGHT = 156;
  340.         }
  341.  
  342.         OBJECT sPlaylistScroll : SLIDER
  343.         {
  344.             FUNCTION = SCROLLPLAYLIST;
  345.             TARGET = CONSOLE.pPlaylist.tPlaylist;
  346.             HELP = Playlist_Scrollbar;
  347.  
  348.             TYPE            = ALIGNBC;
  349.             LEFT           = 346;
  350.             TOP            = 16;
  351.             WIDTH          = 18;
  352.             HEIGHT         = 150;
  353.  
  354.             BRUSH_COLOR = 176,176,176;
  355.             //PEN_COLOR = 176,176,176;
  356.             PEN_COLOR = 44,44,53;
  357.  
  358.             BITMAP_DEFAULT = sliderv.bmp;
  359.             BITMAP_ACTION  = sliderv_p.bmp;
  360.             BITMAP_BACKGROUND = p_sliderv.bmp;
  361.  
  362.             WAYPOINT       = (9,16,0),(9,134,100);
  363.             VALUE          = 0;
  364.             DIRECTION      = VERTICALRECT;
  365.         }
  366.  
  367.             OBJECT bPlaylistScrollUp : BUTTON
  368.             {
  369.             TYPE     = ALIGNB;
  370.                 FUNCTION = PLAYLISTUP;
  371.             HELP = Playlist_Scroll_Up;
  372.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  373.  
  374.             BITMAP_DEFAULT = b_listup.bmp;
  375.             BITMAP_ACTION  = b_listup_p.bmp;
  376.  
  377.             LEFT   = 346;
  378.             TOP    = 4;
  379.             WIDTH  = FIT;
  380.             HEIGHT = FIT;
  381.         }
  382.  
  383.             OBJECT bPlaylistScrollDown : BUTTON
  384.             {
  385.             TYPE     = ALIGNC;
  386.                 FUNCTION = PLAYLISTDOWN;
  387.             HELP = Playlist_Scroll_Down;
  388.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  389.  
  390.             BITMAP_DEFAULT = b_listdown.bmp;
  391.             BITMAP_ACTION  = b_listdown_p.bmp;
  392.  
  393.             LEFT   = 346;
  394.             TOP    = 168;
  395.             WIDTH  = FIT;
  396.             HEIGHT = FIT;
  397.         }
  398.  
  399.             OBJECT bMoveUp : BUTTON
  400.             {
  401.             TYPE     = ALIGND;
  402.                 FUNCTION = PLAYLISTMOVEUP;
  403.             HELP = Move_Up;
  404.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  405.  
  406.             BITMAP_DEFAULT = b_moveup.bmp;
  407.             BITMAP_ACTION  = b_moveup_p.bmp;
  408.  
  409.             LEFT   = 6;
  410.             TOP    = 164;
  411.             WIDTH  = FIT;
  412.             HEIGHT = FIT;
  413.         }
  414.  
  415.             OBJECT bMoveDown : BUTTON
  416.             {
  417.             TYPE     = ALIGND;
  418.                 FUNCTION = PLAYLISTMOVEDOWN;
  419.             HELP = Move_Down;
  420.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  421.  
  422.             BITMAP_DEFAULT = b_movedown.bmp;
  423.             BITMAP_ACTION  = b_movedown_p.bmp;
  424.  
  425.             LEFT   = 24;
  426.             TOP    = 164;
  427.             WIDTH  = FIT;
  428.             HEIGHT = FIT;
  429.         }
  430.  
  431.             OBJECT bMovePageUp : BUTTON
  432.             {
  433.             TYPE     = ALIGND;
  434.                 FUNCTION = PLAYLISTMOVEPAGEUP;
  435.             HELP = Move_Up_One_Page;
  436.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  437.  
  438.             BITMAP_DEFAULT = b_movepageup.bmp;
  439.             BITMAP_ACTION  = b_movepageup_p.bmp;
  440.  
  441.             LEFT   = 48;
  442.             TOP    = 164;
  443.             WIDTH  = FIT;
  444.             HEIGHT = FIT;
  445.         }
  446.  
  447.             OBJECT bMovePageDown : BUTTON
  448.             {
  449.             TYPE     = ALIGND;
  450.                 FUNCTION = PLAYLISTMOVEPAGEDOWN;
  451.             HELP = Move_Down_One_Page;
  452.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  453.  
  454.             BITMAP_DEFAULT = b_movepagedown.bmp;
  455.             BITMAP_ACTION  = b_movepagedown_p.bmp;
  456.  
  457.             LEFT   = 66;
  458.             TOP    = 164;
  459.             WIDTH  = FIT;
  460.             HEIGHT = FIT;
  461.         }
  462.  
  463.             OBJECT bSavePlaylist : BUTTON
  464.             {
  465.             TYPE     = ALIGND;
  466.                 FUNCTION = SAVEPLAYLIST;
  467.             HELP = Save_Playlist;
  468.  
  469.             BITMAP_DEFAULT = b_save.bmp;
  470.             BITMAP_ACTION  = b_save_p.bmp;
  471.  
  472.             LEFT   = 95;
  473.             TOP    = 167;
  474.             WIDTH  = FIT;
  475.             HEIGHT = FIT;
  476.         }
  477.     }
  478.  
  479.     ///////////////////
  480.     // Panel: Lyric  //
  481.     ///////////////////
  482.  
  483.     OBJECT pLyric : PANEL
  484.     {
  485.         TYPE = ALIGNCD|FREETILE;
  486.         //BRUSH_COLOR = 176,176,176;
  487.         //PEN_COLOR = 176,176,176;
  488.  
  489.                 BITMAP_DEFAULT = p_section.bmp;
  490.  
  491.         // VISIBLE = FALSE;
  492.  
  493.         LEFT   = 250;
  494.         TOP    = 251;
  495.         WIDTH  = 369;
  496.         HEIGHT = 185;
  497.  
  498.         OBJECT tLyric : LYRIC
  499.         {
  500.             TYPE = ALIGNABCD;
  501.             TARGET = CONSOLE.pLyric.sLyricScroll;
  502.             HELP = Lyrics;
  503.  
  504.                 FONT_NAME  = ▒├╝¡;
  505.             FONT_COLOR = 44,44,53;
  506.                 FONT_SIZE  = 12;
  507.             BRUSH_COLOR = 176,176,176;
  508.             PEN_COLOR = 176,176,176;
  509.             HIGHLIGHT_COLOR = 200,0,0;
  510.  
  511.             // SHADOW_COLOR = 110,146,113;
  512.             // SHADOW_DEPTH = 1;
  513.  
  514.             CELL_HEIGHT = 14;
  515.             CELL_WIDTH  = 14;
  516.  
  517.             LEFT   = 5;
  518.             TOP    = 5;
  519.             WIDTH  = 336;
  520.             HEIGHT = 160;
  521.         }
  522.  
  523.         OBJECT bKaraoke : BUTTON
  524.         {
  525.             TYPE     = DOUBLESTATEBUTTON|ALIGND;
  526.             FUNCTION = VRSTATE;
  527.             HELP = Karaoke_On/Off;
  528.  
  529.             BITMAP_STATE_A = b_karaoke_off.bmp;
  530.             BITMAP_STATE_B = b_karaoke_on.bmp;
  531.  
  532.             LEFT   = 6;
  533.             TOP    = 169;
  534.             WIDTH  = FIT;
  535.             HEIGHT = FIT;
  536.         }
  537.  
  538.         OBJECT sLyricScroll : SLIDER
  539.         {
  540.             FUNCTION = SCROLLLYRIC;
  541.             TARGET = CONSOLE.pLyric.tLyric;
  542.             HELP = Lyrics_Scrollbar;
  543.  
  544.             TYPE            = ALIGNBC;
  545.             LEFT           = 346;
  546.             TOP            = 16;
  547.             WIDTH          = 18;
  548.             HEIGHT         = 152;
  549.  
  550.             BRUSH_COLOR = 176,176,176;
  551.             //PEN_COLOR = 176,176,176;
  552.             PEN_COLOR = 44,44,53;
  553.  
  554.             BITMAP_DEFAULT = sliderv.bmp;
  555.             BITMAP_ACTION  = sliderv_p.bmp;
  556.             BITMAP_BACKGROUND = p_sliderv.bmp;
  557.  
  558.             WAYPOINT       = (9,16,0),(9,136,100);
  559.             VALUE          = 0;
  560.             DIRECTION      = VERTICALRECT;
  561.         }
  562.  
  563.             OBJECT bLyricScrollUp : BUTTON
  564.             {
  565.             TYPE     = ALIGNB;
  566.                 FUNCTION = LYRICUP;
  567.             HELP = Lyrics_Scroll_Up;
  568.             TARGET   = CONSOLE.pLyric.tLyric;
  569.  
  570.             BITMAP_DEFAULT = b_listup.bmp;
  571.             BITMAP_ACTION  = b_listup_p.bmp;
  572.  
  573.             LEFT   = 346;
  574.             TOP    = 4;
  575.             WIDTH  = FIT;
  576.             HEIGHT = FIT;
  577.         }
  578.  
  579.             OBJECT bLyricScrollDown : BUTTON
  580.             {
  581.             TYPE     = ALIGNC;
  582.                 FUNCTION = LYRICDOWN;
  583.             HELP = Lyrics_Scroll_Down;
  584.             TARGET   = CONSOLE.pLyric.tLyric;
  585.  
  586.             BITMAP_DEFAULT = b_listdown.bmp;
  587.             BITMAP_ACTION  = b_listdown_p.bmp;
  588.  
  589.             LEFT   = 346;
  590.             TOP    = 170;
  591.             WIDTH  = FIT;
  592.             HEIGHT = FIT;
  593.         }
  594.     }
  595.  
  596.     /////////////////////
  597.     // Panel: Effector //
  598.     /////////////////////
  599.  
  600.     OBJECT pEffector : PANEL
  601.     {
  602.         TYPE = ALIGND|FREETILE;
  603.         BRUSH_COLOR = 176,176,176;
  604.         PEN_COLOR = 176,176,176;
  605.  
  606.                 BITMAP_DEFAULT = p_section.bmp;
  607.  
  608.         // VISIBLE = FALSE;
  609.  
  610.         LEFT   = 20;
  611.         TOP    = 302;
  612.         WIDTH  = 224;
  613.         HEIGHT = 134;
  614.  
  615.         OBJECT uEQ : EQUALIZER
  616.         {
  617.             HELP = EQ_Sliders;
  618.  
  619.             BRUSH_COLOR = 192,199,192;
  620.             PEN_COLOR   = 0,0,0;
  621.  
  622.             COLOR_MAXIMUM = 80,80,80;
  623.             COLOR_MINIMUM = 180,180,180;
  624.             COLOR_PREAMP  = 0,0,0;
  625.  
  626.             LEFT   = 12;
  627.             TOP    = 13;
  628.             WIDTH  = 96;
  629.             HEIGHT = 62;
  630.         }
  631.  
  632.         OBJECT bEQPower : BUTTON
  633.         {
  634.             TYPE     = DOUBLESTATEBUTTON;
  635.             FUNCTION = EQSTATE;
  636.             HELP     = EQ_Power_[ON/OFF];
  637.  
  638.             BITMAP_DEFAULT = eq_power_off.bmp;
  639.             BITMAP_ACTION  = eq_power_on.bmp;
  640.         
  641.             LEFT   = 115;
  642.             TOP    = 20;
  643.             WIDTH  = FIT;
  644.             HEIGHT = FIT;
  645.         }
  646.  
  647.         OBJECT bEQReset : BUTTON
  648.         {
  649.             FUNCTION = EQRESET;
  650.             HELP     = Reset_EQ_Sliders;
  651.  
  652.             BITMAP_DEFAULT = eq_reset.bmp;
  653.             BITMAP_ACTION  = eq_reset_p.bmp;
  654.  
  655.             LEFT   = 168;
  656.             TOP    = 20;
  657.             WIDTH  = FIT;
  658.             HEIGHT = FIT;
  659.         }
  660.  
  661.         ///////////////////////////
  662.         // Preset Group Buttons  //
  663.         ///////////////////////////
  664.  
  665.         OBJECT pPreset : PANEL
  666.         {
  667.             TYPE = BITMAP;
  668.  
  669.             BITMAP_DEFAULT = eq_preset.bmp;
  670.  
  671.             LEFT   = 116;
  672.             TOP    = 44;
  673.             WIDTH  = FIT;
  674.             HEIGHT = FIT;
  675.  
  676.         OBJECT bSet0 : BUTTON
  677.         {
  678.             TYPE     = GROUPBUTTON;
  679.             FUNCTION = EQLOADSETA;
  680.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  681.             HELP     = Preset_A;
  682.  
  683.             BITMAP_DEFAULT = eq_preseta.bmp;
  684.             BITMAP_ACTION  = eq_preseta_p.bmp;
  685.  
  686.             LEFT   = 5;
  687.             TOP    = 8;
  688.             WIDTH  = FIT;
  689.             HEIGHT = FIT;
  690.         }
  691.  
  692.         OBJECT bSet1 : BUTTON
  693.         {
  694.             TYPE     = GROUPBUTTON;
  695.             FUNCTION = EQLOADSETB;
  696.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  697.             HELP     = Preset_B;
  698.  
  699.             BITMAP_DEFAULT = eq_presetb.bmp;
  700.             BITMAP_ACTION  = eq_presetb_p.bmp;
  701.  
  702.             LEFT   = 29;
  703.             TOP    = 8;
  704.             WIDTH  = FIT;
  705.             HEIGHT = FIT;
  706.         }
  707.  
  708.         OBJECT bSet2 : BUTTON
  709.         {
  710.             TYPE     = GROUPBUTTON;
  711.             FUNCTION = EQLOADSETC;
  712.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  713.             HELP     = Preset_C;
  714.  
  715.             BITMAP_DEFAULT = eq_presetc.bmp;
  716.             BITMAP_ACTION  = eq_presetc_p.bmp;
  717.  
  718.             LEFT   = 53;
  719.             TOP    = 8;
  720.             WIDTH  = FIT;
  721.             HEIGHT = FIT;
  722.         }
  723.  
  724.         OBJECT bSet3 : BUTTON
  725.         {
  726.             TYPE     = GROUPBUTTON;
  727.             FUNCTION = EQLOADSETD;
  728.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  729.             HELP     = Preset_D;
  730.  
  731.             BITMAP_DEFAULT = eq_presetd.bmp;
  732.             BITMAP_ACTION  = eq_presetd_p.bmp;
  733.  
  734.             LEFT   = 77;
  735.             TOP    = 8;
  736.             WIDTH  = FIT;
  737.             HEIGHT = FIT;
  738.         }
  739.         }
  740.  
  741.         ///////////////////////
  742.         //  Special Effects  //
  743.         ///////////////////////
  744.  
  745.         OBJECT pEQSpecialEffect: PANEL
  746.         {
  747.             TYPE = BITMAP;
  748.  
  749.             BITMAP_DEFAULT = eq_specialeffect.bmp;
  750.  
  751.             LEFT   = 11;
  752.             TOP    = 88;
  753.             WIDTH  = FIT;
  754.             HEIGHT = FIT;
  755.  
  756.         OBJECT bTechno : BUTTON
  757.         {
  758.             TYPE     = TRIPLESTATEBUTTON;
  759.             FUNCTION = TESTATE;
  760.             HELP     = Techno_Enhancer;
  761.  
  762.             BITMAP_STATE_A = eq_techno.bmp;
  763.             BITMAP_STATE_B = eq_techno_1.bmp;
  764.             BITMAP_STATE_C = eq_techno_2.bmp;
  765.  
  766.             LEFT   = 104;
  767.             TOP    = 9;
  768.             WIDTH  = FIT;
  769.             HEIGHT = FIT;
  770.         }
  771.  
  772.         OBJECT bCrystal : BUTTON
  773.         {
  774.             TYPE     = DOUBLESTATEBUTTON;
  775.             FUNCTION = CRSTATE;
  776.             HELP     = Crystalizer;
  777.  
  778.             BITMAP_STATE_A = eq_crystal.bmp;
  779.             BITMAP_STATE_B = eq_crystal_p.bmp;
  780.  
  781.             LEFT   = 11;
  782.             TOP    = 9;
  783.             WIDTH  = FIT;
  784.             HEIGHT = FIT;
  785.         }
  786.  
  787.         OBJECT bVocal : BUTTON
  788.         {
  789.             TYPE     = DOUBLESTATEBUTTON;
  790.             FUNCTION = VRSTATE;
  791.             HELP     = Vocal_Reducer;
  792.  
  793.             BITMAP_STATE_A = eq_vocal.bmp;
  794.             BITMAP_STATE_B = eq_vocal_p.bmp;
  795.  
  796.             LEFT   = 11;
  797.             TOP    = 22;
  798.             WIDTH  = FIT;
  799.             HEIGHT = FIT;
  800.         }
  801.  
  802.         OBJECT bWide : BUTTON
  803.         {
  804.             TYPE     = DOUBLESTATEBUTTON;
  805.             FUNCTION = WSSTATE;
  806.             HELP     = Wide_Stereo;
  807.  
  808.             BITMAP_STATE_A = eq_wide.bmp;
  809.             BITMAP_STATE_B = eq_wide_p.bmp;
  810.  
  811.             LEFT   = 104;
  812.             TOP    = 22;
  813.             WIDTH  = FIT;
  814.             HEIGHT = FIT;
  815.         }
  816.         }
  817.     }
  818.  
  819.     //////////////////////////
  820.     // Panel: Wave Display  //
  821.     //////////////////////////
  822.  
  823.     OBJECT pWave : PANEL
  824.     {
  825.         TYPE = ALIGNDA|FREETILE;
  826.         BRUSH_COLOR = 176,176,176;
  827.         PEN_COLOR = 176,176,176;
  828.  
  829.                 BITMAP_DEFAULT = p_section.bmp;
  830.  
  831.         // VISIBLE = FALSE;
  832.  
  833.         LEFT   = 20;
  834.         TOP    = 62;
  835.         WIDTH  = 224;
  836.         HEIGHT = 100;
  837.  
  838.         OBJECT dWave : DISPLAY
  839.         {
  840.             TYPE = WAVE;
  841.             HELP = Wave_Display;
  842.  
  843.             PEN_COLOR   = 100,100,100;
  844.             BRUSH_COLOR = 176,176,176;
  845.  
  846.             LEFT   = 7;
  847.             TOP    = 6;
  848.             WIDTH  = 210;
  849.             HEIGHT = 88;
  850.         }
  851.     }
  852.  
  853.     //////////////////
  854.     // Panel: Main  //
  855.     //////////////////
  856.  
  857.     OBJECT pMain : PANEL
  858.     {
  859.         TYPE = ALIGND|FREETILE;
  860.  
  861.                 BITMAP_DEFAULT = p_section.bmp;
  862.  
  863.         LEFT   = 20;
  864.         TOP    = 168;
  865.         WIDTH  = 224;
  866.         HEIGHT = 128;
  867.  
  868.  
  869.         /////////////
  870.         // Sliders //
  871.         /////////////
  872.  
  873.         OBJECT sVolume : SLIDER
  874.         {
  875.             FUNCTION       = VOLUME;
  876.             HELP = Volume_Control;
  877.  
  878.             LEFT   = 30;
  879.             TOP    = 3;
  880.             WIDTH  = FIT;
  881.             HEIGHT = FIT;
  882.  
  883.             BITMAP_DEFAULT = slider_volume.bmp;
  884.             BITMAP_ACTION  = slider_volume.bmp;
  885.             BITMAP_BACKGROUND = p_volume.bmp;
  886.  
  887.             WAYPOINT       = (27,15,200),(27,79,0);
  888.             VALUE          = 100;
  889.             RESOLUTION     = 10;
  890.             DIRECTION      = VERTICALRECT;
  891.         }
  892.  
  893.         OBJECT sPan : SLIDER
  894.         {
  895.             FUNCTION       = PAN;
  896.             HELP = Pan_Control;
  897.  
  898.             LEFT   = 89;
  899.             TOP    = 3;
  900.             WIDTH  = FIT;
  901.             HEIGHT = FIT;
  902.  
  903.             BITMAP_DEFAULT = slider_pan.bmp;
  904.             BITMAP_ACTION  = slider_pan.bmp;
  905.             BITMAP_BACKGROUND = p_pan.bmp;
  906.  
  907.             WAYPOINT       = (29,15,+100),(29,79,-100);
  908.             VALUE          = 0;
  909.             RESOLUTION     = 5;
  910.             DIRECTION      = VERTICALRECT;
  911.         }
  912.  
  913.         OBJECT sSpeed : SLIDER
  914.         {
  915.             FUNCTION       = SPEED;
  916.             HELP = Speed_Control;
  917.  
  918.             LEFT   = 150;
  919.             TOP    = 3;
  920.             WIDTH  = FIT;
  921.             HEIGHT = FIT;
  922.  
  923.             BITMAP_DEFAULT = slider_speed.bmp;
  924.             BITMAP_ACTION  = slider_speed.bmp;
  925.             BITMAP_BACKGROUND = p_speed.bmp;
  926.  
  927.             WAYPOINT       = (27,15,200),(27,47,100),(27,79,50);
  928.             VALUE          = 100;
  929.             DIRECTION      = VERTICALRECT;
  930.         }
  931.  
  932.         OBJECT sPosition : SLIDER
  933.         {
  934.             FUNCTION       = POSITION;
  935.             TYPE           = ALIGNCD;
  936.             HELP           = Seek_Bar_[Position_Control];
  937.  
  938.             LEFT           = 10;
  939.             TOP            = 102;
  940.             WIDTH          = 204;
  941.             HEIGHT         = FIT;
  942.  
  943.             BITMAP_DEFAULT = slider.bmp;
  944.             BITMAP_ACTION  = slider_p.bmp;
  945.             BITMAP_BACKGROUND = p_seekbar.bmp;
  946.             BRUSH_COLOR = 176,176,176;
  947.             PEN_COLOR = 176,176,176;
  948.  
  949.             WAYPOINT       = (20,9,0),(186,9,100);
  950.             VALUE          = 0;
  951.             DIRECTION      = HORIZONTALRECT;
  952.         }
  953.     }
  954. }